Zero vs Copen

 

Zero (MegaMan) vs Copen (Gunvolt)


(Spirit)


(Mikhael)


(Strunton)


Zero, the first Maverick turned Legendary Reploid.


Copen Kamizono, the Adept Slayer turned Luminous Avenger iX.


The wish of any great scientist is to see their vision take place, their intent seen to the very end and place said dream into the hands of their finest. But what happens when that doesn’t happen? What if the person whom they placed that trust into ended up forging a path for themselves and became a deserter? They would simply need to continue that road right until the very end. To fight for what they believe in is to fight for what’s right. Today we have two saviors of the oppressed, fighting against the might of a higher authority. Now they face each other in a battle to see who is the better of the two. Will Zero need avenging after this or will Copen’s chance at victory be reduced to zero?


Before We Start

For Zero’s side of research, the main Mega Man X and Mega Man Zero games have been utilized. Due to the connection shared among them, the classic Mega Man games and Mega Man ZX games have also been factored into the research. Any accompanying audio dramas, guidebooks and official statements have also been utilized. The Mega Man X manga by Yoshihiro Iwamoto has also been featured as a part of Zero’s research.


On Copen’s end, the Luminous Avenger iX subseries and main Azure Striker Gunvolt games have been featured as part of Copen’s research. Accompanying audio dramas, guidebooks, official statements have also been used as part of Copen’s research. The Blaster Master Zero series has also been used in Copen’s research as there is a connection between the two series, which will be further explained in the “Before the Verdicts” section.

Background 


Zero

Dr. Wily has always had plans for world domination but every single attempt of his would be stopped by the hero known as Mega Man. Time and time again, the Blue Bomber would put a stop to Wily’s plans and even when his own version of the hero wasn’t enough, Wily knew it was time to take desperate measures. Building a new robot with power that could blow Mega Man and Bass away, Wily crafted the ultimate robot and sealed him away until the time was right. Many years later, the seal would be released and the robot known as Zero would come into the world.


Despite Wily’s intentions of creating a war machine, Zero very much ended up doing the exact opposite. Zero’s impressive fighting skills would lead to him being a highly respected member of the Maverick Hunters, a group trying their best to stop the maverick attacks being caused throughout the world by former hunter Sigma. Along with X and many other allies, Zero would be one of the most valuable fighters for humanity that the world has seen but he was eventually sealed away once more, where during his time of rest, a cataclysmic war known as the Elf Wars took place which resulted in many more years of conflict. Zero would awaken once more once he was found by a young girl named Ciel, and he would aid her and the Resistance in fighting against the threats of humanity right until the bitter end, leaving a brand new world for Ciel to expand upon. But surprisingly, it would not be over for Zero quite yet as he managed to become Biometal Z, and he would lend this power to Giro before he would soon pass that power onto Vent/Aile, who would go on to continue fighting for the peace that they strived for.

Copen



A century has passed following the death of Gunvolt at the hands of his mentor and foster father Asimov. With the Azure Striker slain, nobody stood in Asimov's way of taking over Sumeragi and proceeding to slowly but surely take over the world. In time, Adepts would become the superior species whereas humans, or “Minos”, would become the minority. Minos were not treated well by the superpowered majority, especially not with Sumeragi pulling strings from the shadows thanks to their advanced technology and elite Adept soldiers, the Falcons. 


But among those 100 years of darkness, a single light shined. To many, he was a mystery. To Sumeragi, he was a thorn in their side. To the Minos, he was a sign of trouble. But to a small group of kids led by a positive girl, he was their savior. The Luminous Avenger, iX. Or at least, that's what the stories say.


In truth, Copen Kamizono was a prodigy scientist with a knack for engineering. Ever since he was young, he loathed Adepts for the death of his father and sought to destroy them all. With state of the art equipment built by himself, he fought Adepts for the sole reason of destroying them. Or so he once did. A hundred years can change a man, especially during dark times. Some time after Asimov's takeover of Sumeragi, Copen replaced his body with cybernetics, and alongside his robot assistant and best girl, Lola, Copen fought against Sumeragi for years. After finding a ragtag group of kids, Copen found the means to destroy Sumeragi's top Adept controlling technology, the Butterfly Effect, kill Asimov, and lead humans and Adepts to a brighter, more luminous future.


But there are more adventures to be had, some beyond the boundaries of our dimension. But no matter the opposition, the Luminous Avenger and his Muse of Hope will fight with determination and music.


Skill and Experiences

Zero

Zero was built to be superior to Mega Man and Bass

 in every single possible way, and those two have fought

their fair share of robots during their time. In his own

time though, Zero has proven that he’s a valuable asset

 to both the Maverick Hunters and Resistance Base.

 His skill is unmatched by most other hunters and he’s 

seen as a genuine threat by many foes. He is one of the 

few Maverick Hunters to reach the highest rank of Special A,

 and he’s always laser focused on the job, making sure to 

get it done. He’s such a legendary fighter that 100 years after

 the X series, his power was sought after by the Resistance

 Base’s leader, Ciel. When he awoke, one of the first things he 

did was to immediately fight off the enemies of the Resistance 

Base and he did it pretty well despite not having been active for 

many years. His years spent fighting also gave him a sense of 

wisdom, which proved to be helpful to Vent/Aile when ZX rolls 

around. Zero is also one tough dude who can fight in a variety

 of elemental circumstances such as intense heat, snowlands, 

deserts, caverns and so on. Even when affected by special sand 

that severely dampened his fighting capabilities, he still pushes on 

with his mission, making sure to get it done. And just like his robot 

predecessors, he can be quick to find the weakness of an enemy 

and will let ‘em have it.

Copen


In his youth, Copen had been trained by his maid Nori in order

 to combat Adepts. At the age of 14, he was already capable of

 fighting S rank Adepts like Gunvolt and even defeat a fake 

Zonda with a sneak attack. In the iX timeline, Copen had been 

fighting Sumeragi's evil for over 100 years. This experience

 would help him tremendously when dealing with all sorts of

 Adepts with a wide arrangement of Septimas. And it proved 

to be just as useful in an alternate dimension fighting mysterious

 entities called Workers. Needless to say, Copen is a force to be

 reckoned with and has not lost his edge even in recent times of

 peace. Copen is also a scientific genius, having designed his

 own gear to help prepare to fight against the Adepts, and even

 managed to develop special bullets that could bypass the 

Prevasion capabilities of Gunvolt and is always developing new 

tech to help him in his adventures. Copen is also good at finding

 the weakness of a foe and using it to dispatch them. He even 

developed the EX Weapon Mirror System which allows him to 

take the data of the defeated Adept and perfectly utilize their 

abilities for himself, which makes him a very versatile fighter. 

Safe to say, Copen’s definitely done his homework.




Weapons 

Zero


Z-Saber

Zero’s iconic weapon. A green plasma saber that can make

 quick work of any enemy with ease. The Z-Saber has

 received many upgrades allowing it to reflect attacks, 

erase projectiles and be imbued with the power of many elements.


Z-Buster

Another iconic weapon of Zero. Arm cannons(or a gun) that

 can appear on either his left or right hand and can fire out 

energy shots. He can even charge up these to do even more 

damage. The buster shots can also take on different properties

 such as having different shot properties or being imbued with

 elements.


V-Hanger

A pair of energy daggers. Though the reach of 

these is shorter than the Z-Saber, they are much

 faster to wield and he can string quick combos

 with these. They soon receive an upgrade to fire

 out wind blades.


D-Glaive

A very long lance with an energy blade at the end of it.

 This weapon allows Zero to attack enemies with a 

longer reach and he can twirl it around to deflect enemy

 projectiles.


B-Fan

A dual set of energy fans. Though their range is shorter than

 that of the Z-Saber, they are capable of deflecting enemy

 shots. By standing still, it also creates an energy shield 

around Zero that protects him from other projectiles. 

It also receives an upgrade so that enemy shots get reflected

 back to the sender.

 

T-Hammer

A big ass hammer with good range and capable of dealing

 mighty blows with each swing. It is slower to wield when 

compared to his other weapons though. 


K-Knuckle

A pair of knuckle weapons that Zero uses to just straight up 

box and beat people to death using his hands. With these, 

he’s also capable of performing some Street Fighter moves


Sigma Blade

A giant blade that boats huge attack power and can break 

enemy barriers with ease. It also has the effect of cutting 

all weapon ammo by half, making it a very useful tool to have.


Doubletooth

A double bladed saber that has high potential of scoring a

 critical hit on enemies.


Red Lotus Saber

A flaming blade that uses a ton of Zero’s power to unleash

devastating flame attacks. The power is immense but it 

also severely dampens Zero’s defenses as a result of the

intense power boost.


Soul Saber

A metallic blade that grows in power the more damage Zero has

taken.


Rei Ichimonji

A saber that is an upgraded version of the Z-Ichimonji and 

stolen from Redips. It is not as strong but it does possess 

the capabilities of piercing past armor.


Z-Rapier

A rapier that offers high speed attacking at the cost of lower

defenses.


Triple Rod

A lance with a pointed energy tip at its end. It’s good at

stabbing enemies but Zero can also extend its reach

and bounce off of enemies like a pogo stick with it.

He can even spin it around very quickly.


Shield Boomerang

An energy shield that blocks incoming attacks.

It can also be thrown like a boomerang.


Chain Rod

An energy chain with a blade tip at the end. This allows Zero

to attack from a distance. The tip can latch onto surfaces,

allowing for Zero to swing across gaps or pull himself across.

It can also pull in enemies and objects towards him. By charging

 it up, he can also spin it around like the Triple Rod.


Recoil Rod

A pair of energy tonfas that can be used to stab enemies.

When charged, it’s capable of blowing objects and enemies 

away with its force. Zero can also use the charge to launch

himself upwards.


Z-Knuckle

Zero socks enemies with his fists and can disarm them of 

their weapon, allowing him to use it. If he gets tired of said

 weapon or it runs out of ammo, he can throw it at some 

poor sap for damage.


Sub Tanks

Containers that store energy. By using them, Zero can 

replenish his health back.Unlike E-Tanks from the 

Classic series, Sub Tanks are reusable and energy gained

 is stored into these tanks while Zero is in top shape. Zero 

can hold up to 4 of these.


Weapon Sub Tank

Similar to the regular Sub Tank but for Weapon energy instead.

Zero can only hold 1 of these.


Spare Bodies

A little life insurance never hurt anyone. As the name 

suggests, these are spare bodies that Zero can use to 

immediately return to his location if he falls in battle.


Cyber-Elves

Sentient programs that are the byproduct of war. Cyber-Elves 

can support Zero in many ways and they are separated into

 3 categories. Nurse elves focus on healing Zero or providing 

more health. Hacker elves focus on disrupting the enemy by

 inflicting damage or other disruptive means. Animal elves 

provide support by enhancing Zero’s capabilities or supplying 

back up. Once a Cyber-Elf uses their ability, Zero retains the

 effect permanently but the Elf dies. Alternatively, Zero can 

equip the Elves as Satellites, which allows them to keep the

 Elf alive while using their effects as well.


Elf

Kind

Effect

Priestess

Extends Zero’s maximum health by x2

Nurse A

Heals Zero’s health

Nurse B

Can stop enemy projectiles and convert them into health or becomes a Sub-Tank

Nurse C

Fully recovers Zero’s health or fills up 1 Sub-Tank to max capacity

Nurse E

Drops health picks up continuously

Turtle

Increases Zero’s defense

Bee

Can shoot out projectiles to attack enemies

Sea Otter

Sticks to an enemy to stun them

Cheetah

Increases Zero’s speed

Monke

Makes Zero climb ladders faster

Frog

Zero can slide down walls a lot slower than usual

Slime

Makes the effects of instant kill spikes only do damage instead

Bird

Saves Zero from falling down a hole

Cow

Reduces knockback taken

Blowfish

Absorbs enemy projectiles and explodes after taking enough, damaging enemies

Armor

Kills off enemies instantly

Giant

Cuts the enemy’s health in half

Time

Stops enemy movement entirely

Metall

Can turn enemies into Metalls

Clock

Speeds up the charge time on Zero’s moves

Jackson

Grants temporary invincibility


Croire

This special Cyber-Elf warrants its own description.

A special kind of Cyber-Elf that can harness the powers

 of multiple Cyber-Elves all at once. This includes abilities 

from Nurse, Hacker and Animal Elves. It can increase Zero’s 

stats, let him move faster, drop health pickups and attack

 with fire, ice or lightning.


Parts/Chips

Enhancements that Zero can equip to bolster his capabilities.

They all have a variety of effects of what they can do to 

benefit Zero.


Part/Chip

Name

Effect

Hyper Dash

Grants total invincibility when dashing

Super Recover

Increases the amount of energy gained from health and weapon pickups

Energy Saver

Cuts the ammo cost of Special Weapon by half

Saber Plus

Increases the power of the Z-Saber

Shock Buffer

Halves damage taken and no knockback happens

Hyper Dash

Increases the speed and distance of the dash

Z-Saber Extend

Extends the range of the Z-Saber

Shot Eraser

Allows the Z-Saber to destroy energy shots

Jumper

Increases the height of Zero’s jump

Speedster

Increases Zero’s speed

Speed Shot

Increases the speed of the Z-Buster

Buster Plus

Increases the damage of the Z-Buster

Z-Saber Plus

Increases the damage of the Z-Saber

Damage Converter

Damage taken is converted into weapon energy

Hyperdrive

Temporarily increases Zero’s defense

Power Drive

Temporarily increases Zero’s attack power

Weapon Drive

For a while, all Special Weapon ammo cost becomes zero.

Life Recover

Fully restores all of Zero’s health

Weapon Recover

Fully restores all of Zero’s weapon energy

Overdrive

For a while, the Z-Buster can fire nothing but charge shots repeatedly

Saber Combo

Extends the Z-Saber’s combo

Retry Chip

Zero can retry the fight again if he perishes

Life Bottle Full

Fully restores Zero’s health. One time only.

Spare Energy

Grants extra energy to Zero upon receiving a fatal hit

Auto-Recover

Zero recovers his health back when standing still

Quick Charge

Charge time speeds are increased

Ice

Charge attacks have ice properties attached to them

Thunder

Charge attacks have lightning properties attached to them

Flame

Charge attacks have flame properties attached to them

Light

Zero can walk across quicksand and other crumbling terrain without falling in

Ultima

Allows Zero to not slip on ice, slow down his descent when sliding down walls, run faster, skip across water, double jump and phase through enemies and attacks when dashing.

Copen

EX Gear 

A bulky shield used by Copen back in his youth, and 

his original method of fighting Adepts. Each side of

 the shield housed longbow shaped cannons which 

could fire the Septimas of defeated Adepts, namely 

those defeated by Gunvolt. These cannons could be 

destroyed if damaged too severely, which is what 

Asimov did. It could also be used as a regular shield

for defense and shield bashes. It was destroyed by 

Asimov following Copen's final battle with Gunvolt.


White Tiger Jacket

Copen's new and improved battle gear designed for a whole 

new combat style. This armor houses a jetpack which grants 

Copen flight and boots which let him hover in the air indefinitely.

It utilizes stored electrical energy in bullet shaped cases within 

itself called “Bullits.” They allow Copen to propel himself with 

his jetpack in a maneuver called “Bullit Dashing.” 

Divider

Copen's new gun after his original one got stolen by Asimov. 

As opposed to the Border which fired bullets, 

the Divider instead fires photon lasers. Because it's an

all purpose tool, it only has two modes. Its most notable traits 

are the light markings on the bottom part of the barrel. 

During a Bullit Dash, Copen can slam the bottom of the 

Divider on a foe, “tagging” them for a limited time. 

Upon tagging an enemy, the Divider's lasers will lock on them, 

bending and changing direction to land on the target even if 

the weapon isn't aimed in their general direction. 

Other properties of this also allow Copen to go through 

defenses such as shields and certain energy barriers.


Razor Wheel

Copen's latest weapon which he created from the remains

 from Roddy's Blaster Rifle. It possesses tremendous 

cutting power, enough to slice robots clean in half. 

It's also surprisingly versatile, as it changes properties 

depending on whether he's in Break-Shift form or 

Bullit-Shift form. In Break-Shift form, it manifests as 

a saw blade with which Copen can unleash a devastating 

three strike combo and can even fire the saw on the 

third hit using a technique called the “Boomerazor.” 

In Bullit-Shift form, it acts somewhat similarly to the Divider,

tagging foes and firing chakrams of energy that lock in on 

them after tagging them.



Subroutines 

Equipment that Copen can install in his White Tiger Jacket. 

These subroutines offer Copen additional small boons to 

his abilities to assist him in battle. Overdrive (OD) 

subroutines are notably powerful, but they require Copen 

to be in Overdrive to use them. Unlike in GV2, Copen does 

not need to worry about too many subroutines equipped 

causing his equipment to bug, however the cost to use 

them becomes “crazy high” according to Lola.


  • Anthem: Lola has a chance to activate Anthem when Copen dies.

  • Extender: The time in which a target is locked on is doubled.

  • EX Saver: EX Weapon cost is cut in half.

  • Bounty Hunter: Copen gets 10 credits added to his money score for every enemy defeated.

  • Regenerator: Restores Copen to full health after utilizing Twin Shredder.

  • Extra Bullit: Gives Copen one more Bullit capacity. He can buy up to three.

  • OD Auto-Recovery: Copen's health gradually replenishes while in Overdrive.

  • OD Guard Up: Halves damage when Overdrive is active.

  • OD Sharp Nail: Increases Twin Shredder's power while in Overdrive.

  • OD High Pride: Kudos increase attack power while in Overdrive. However, this only works on Fearless Difficulty. 

  • OD Icarus Wing: Copen has unlimited Bullits while in Overdrive without Anthem.

  • Outfit Changer: Changes Lola's outfit.

  • Darkness Trigger EX: Halves EX Weapon cost but depletes Copen's health over time (though it will not kill him).

  • HP Up: Increases Copen's health by 5 whenever Copen levels up. It also restores Copen's health when he levels up.

  • Item Magnet: Energia Cores (EC) from defeated foes are drawn to Copen.

  • Extra Prices: Grants Copen extra EC after beating a level.

  • Hyper Guard: Reduces any damage Copen would take to 1 so long as he stands still on the ground.

  • Recovery Supporter: Increases invincibility frames after taking damage.

  • Grounded Marking: Copen can tag enemies on the ground for homing shots.

  • Boomerazor: Can briefly turn the Razor Wheel into a short range projectile during the three strike combo.

  • Quick Charge: Increases charge speed for Doomsday Charge.

  • Lucifer Mace: Increases Anchor Nexus’ attack power. 

  • EXP Boost: Increases experience gained from defeated enemies.

  • All or Nothing: Removes all checkpoints in a level.

  • Ouroboros System iX: Cryo-Flash can be used an infinite number of times but it cannot damage anything

  • D Burst: Can performs successive Bullit Dashes upon bouncing off of a wall or ceiling

  • Parallel Blaster Rifle: The Razor Wheel becomes purple and does more damage when not locked onto foes

  • Sealing Talisman: Lock-on Razor Wheel bullets will not kill the foe but it can still be used to gather up Kudos.

  • Limit Break: Increases Razor Wheel's attack power while in Overdrive. All Kudos are lost upon taking damage.

  • Infinity Trigger: EX Weapons do not consume energy while in Overdrive.

  • ApeX Drive: Increases Colossal Maelstrom's power while in Overdrive. 

  • Medley: Swaps the song every 1000 Kudos.


Lola

Copen's greatest creation. A human-like, self teaching 

artificial intelligence with independent thought, personality,

 emotions and potentially even the capacity to dream 

created by Copen to assist him in battle. Like Copen's 

old EX Gear, Lola houses the EX Weapon Mirroring 

System and as such plays a huge role in helping Copen 

manage his EX Weapons. She does this by managing 

little drones called “P-Bits” which float around Copen at 

all times, changing their formation and by extension EX 

Weapon depending on the situation. If she were to be 

taken out of the fight, Copen would have to manage 

them manually. 


She's also a huge fan of Jaws and has a great singing voice,

 but it's not like that has any impact on this debate…Hint hint.


Abilities 


Zero


Triple Slash

A simple 3-slash combo. Nothing more, nothing less.


Earth Gaizer

Zero punches the ground and creates multiple explosions scattered about to damage foes.


Zero Final

A mighty 2-hit combo in which Zero does a dash attack followed up with a rising slash.


Fish Fang

Zero shoots out 2 fish missiles from his saber that travel downward.


Fire Wave

Zero can shoot out a fire blast from his saber with just a swing.


Drill Crush

A downward stab in which the Z-Saber begins to spin like a drill.


Tri-Thunder

Zero punches down on the ground which generates 6 balls of electricity to attack foes.


Lightning

Zero calls down lightning bolts from the sky.


Rakuhouha

Zero punches the ground which causes energy blasts to rise and fly off to hit enemies.


Raijingeki

Zero thrusts his sword forward, stabbing his foe with an electrically charged stab.


Ryuenjin

A rising upwards slash on fire.


Hyouretsuzan

A downward stab of ice that is capable of freezing its target.


Hienkyaku

Zero can perform a dash mid-air.


Shippuuga

Zero dashes forth and performs a quick energy slash that can hit multiple times.


C-Sword

Zero performs a rolling slash mid-air. This rolling slash also has an extended range because of the extra crescent energy.


E-Blade

Zero performs a rising upward slash of the electrical variety that also leaves behind a trail of electricity.


C-Flasher

Obtained from Laser Firefly, Zero punches the ground and energy bullets begin to fly out and damage anyone in range.


F-Splasher

Zero’s mid-air dash adds an icy barrier that allows him to charge into enemies and damage them while also keeping himself safe.


W-Shredder

Obtained from Spiral Pegasus. Zero stops his dash to send out an after image that keeps going where it will attack an enemy upon contact.


Twin Dream

Obtained from Spike Rosered. Zero projects an energy version of himself that mimics all of his moves, essentially giving him more attacking power at once.


Dark Hold

A move obtained from Dark Dizzy. This allows Zero to stop time for all enemies and is something he can choose to toggle on and off at will.


Quake Blazer

A downward stab that's on fire and causes an explosion on impact. It’s hot enough that it still stays ablaze underwater.


Yammar Option

Obtained from Commander Yammark. Fireflies begin to orbit around Zero, protecting him from damage. They are also capable of firing out energy shots.


Hyoroga

Zero can jump onto the ceiling and stick to it. While on the ceiling, he can drop icicles onto unsuspecting foes.


Shoenzan

A flaming upward slash. It’s cool, I guess.


Rakukojin

A downward stab with a giant metallic blade. Upon contact with the ground, a damaging anchor is released that bounces.


Sentsuizan

Zero dashes at a downward angle with his saber extended, damaging anything he crashes into.


Ensuizan

Zero performs a quick slash that circles around him.


Guard Shell

Obtained from Shield Sheldon. Zero generates an energy shield that blocks projectiles and sends them back to the enemy.


Rekkoha

Zero punches the ground to unleash a devastating attack in which light ray energy covers and destroys a wide area of enemies.


Bakuenjin

Zero pummels the ground and releases a surge of fire that covers a large area around him, damaging anything caught in it.


Hadangeki

Zero performs a slash that also releases an energy wave that travels forward a short distance.


Raijinshou

A rising slash that surrounds Zero in a tornado of electricity, damaging anything nearby. It also causes the game to lag and slowdown I guess.


Suiretsusen

Zero does a forward thrust using the D Glaive, releasing water energy at the very tip.


Gokumonken

Zero takes a defensive stance that reflects incoming projectiles. If struck directly, time is stopped briefly and he counterattacks them.


Souenbu

Using the V-Hanger, Zero throws out an energy projectile that travels like a boomerang.


Hieienjin

Zero shoots out an energy dart mid-air. The dart can pass through enemies it hits.


Zankourin

Zero launches out an energy wheel that rolls along the ground, crashing into things it comes in contact with.


Tenshouha

Zero punches the ground which results in a giant orbital laser coming down to attack anything nearby.


Juuhazan

A strong overhead swing that is capable of bypassing barriers and shields from enemies.


Dairettsui

Zero slams the ground with the T Breaker weapon, causing tremors and releasing energy that can break an enemy’s guard.


Ganzanha

An attack that is identical to the Dairettsui but is done using the K Knuckle weapon. It can break an enemy’s guard as well.


Rasetsusen

Zero does his best impression of Sonic the Hedgehog and spins his saber really fast mid-air. This suspends him in mid-air somehow and anything that comes his way gets attacked.


Senpuukyaku

A spinning whirlwind kick that Zero can perform when the K Knuckle is equipped. Surely this isn’t a reference to anything.


Raikousen

Zero does a dash and briefly disappears before reappearing, delivering a swift electric stab to any poor sap in the way.


Raijinken

Zero does his best impression of Kazuya Mishima and can deliver a mighty electrically charged uppercut when he has the K Knuckle on.


Ennkoujin

Zero performs a flaming downward stab that causes a pillar of flame to erupt upon contact.


Enkoukyakuu

Similar to the Ennkoujin technique but Zero uses a dive kick instead and it travels in a downward angle instead.


Hyouryuushou

Zero twirls his blade upward with the power of ice, freezing anything that comes in contact.


Shoryuuken

A dragon punch that can be done with the K Knuckle. It’s imbued with the power of ice and can freeze anyone it hits. It’s like Zero’s a guy from streets.


Zekkyoudan

The Z-Saber now has an orange color to it. It can also deflect enemy projectiles. Deflected projectiles are capable of damaging the sender.


Youdantotsu

A swift leafy stab that is capable of breaking an enemy’s guard.


Renyoudan

Zero thrusts the D Glaive forward several times, attacking with the power of leaves and breaking the guard of an enemy with it.


Saber Shot

Zero fires out an energy wave from his Z-Saber, homing in on the target.


Shin Messenkou

A stronger variant of his C-Flasher technique. Projectiles fly out from the floor, damaging anything nearby.


Laser Shot

A charge shot that is a straightforward laser. It travels through enemies and shields.


Triple Shot

An ice-element charge shot. Upon contact with an enemy or surface, it splits into 3 smaller icicles.


Spark Shot

An electric-element charge shot. Upon contact, it splits into 2 smaller balls of electricity that travel upwards and downwards.


Blast Shot

A fire-element charge shot. Upon contact, engulfs the enemy in a small flame explosion.


Tenshouzan

Upwards rising slash attack. If the Fire chip is equipped, it gains a fire element to its attack.


Sengatotsu

A dashing stab. When equipped with the Thunder chip, it gains an electric element to the attack.


Sharp Edge

Downward stab. When equipped with the Ice chip, it gains an ice element to the attack.


Kougenjin

Zero launches out an energy wave from his Z-Saber.


Energy Chain

Zero stabs someone utilizing the Chain Rod and drains their energy while refilling his own.


Filter Shield

If Zero times an enemy’s projectile attack just right with the Shield Boomerang, the attack will be converted into Energy Crystals.


Burst Shot

Fire-element charge shot that engulfs the target in a flaming explosion. The explosion can hit multiple times.


Blizzard Arrow

Ice-element charge shot that shoots out 3 icicles forward. Freezes foes upon hit.


Reflect Laser

A non-element charge shot in which Zero shoots a laser that can bounce off of the surface and penetrate enemies and shields.


V-Shot

A Thunder-element charge shot. It splits into 2 electric shots that fly out in a V-shape.


Throw Blade

Zero throws a short ranged energy wave from his saber. It can also be enhanced with the Ice chip.


Saber Smash

Zero charges up energy and uses it to swing his saber down, creating a powerful short ranged burst that damages enemies. This attack correlates with Zero’s equipped Element chip (Fire, Thunder or Ice).


1000 Slashes

Zero unleashes a barrage of attacks with the Recoil Rod, hitting the target multiple times.


Soul Launcher

Zero fires out a projectile upwards with the Recoil Rod that then splits into 4 smaller projectiles. When used with the Fire chip, the projectiles are now fireballs and they stay in place for a while, burning foes.


Shield Sweep

Zero throws the Shield Boomerang on the floor, which spins and rolls on the ground, attacking foes before returning. When used with the Thunder chip, it leaves behind a trail of electricity that also damages foes.


Orbit Shield

Zero tosses the Shield Boomerang in a way that it circles around him, providing good offense and defense at the same time. When used with the Ice chip, it circles around him longer


Tractor Shot

A Thunder element type charge shot in which it absorbs power from an enemy’s projectiles and uses it to enhance its own power and size. It is then fired off to do large damage to anything in its way. The projectile itself can also damage foes by simply tagging them with it, if it has energy absorbed.


Ice Javelin

An Ice element charge shot. Zero fires out a spear of ice that hits multiple times.


Burning Shot

A Fire element charge shot. Just like the Burst Shot, it explodes upon hitting something and the explosion it makes can hit multiple times.


Time Stopper

A charge shot that stops time briefly of whoever it hits, allowing Zero to take advantage of it.


Thunder Stab

Zero can stab enemies with an electric charged saber while dashing, just like the Sengatotsu. When it comes into contact with a wall, it releases 2 small orbs of electricity that travel along the ground. Both the Saber and orbs can paralyze the target.


Ice Blade

Zero launches out an ice wave forward, freezing anything it comes in contact with.



Sky Chaser

Contrary to its name, this is a downward stab technique that Zero uses mid-air to plummet downwards to the ground to stab enemies. The impact also kicks up some rubble that can do extra damage.


Copen


EX Weapon Mirroring System

A system created by Copen which allows him to copy the

 Septimas of Adepts. Unlike other video game characters 

who follow this premise, Copen does not need to kill an Adept

 to copy their Septima, such as when he copied the Septima

 of a fake Zonda or when he copied Blade's Berserk Trigger

 despite not even beating her. The Septimas he copies are 

not as potent as the original, nor can he use them to their full

 potential, but they nevertheless increase Copen's versatility

 in a fight. Upon landing in another world, Copen updated his 

system to allow him to copy the abilities of the Workers despite

 them not wielding traditional Septima abilities at the cost of 

losing most of his EX Weapons from the first game. However,

 for this blog, we shall grant him every EX Weapon he has 

acquired throughout GV1 and the iX timeline.


  • Arrogant Radiance (Arrogant Fang): Derived from 

Jota. With it, Copen fires a laser and follows by firing

 a swirling lance.


  • Blazing Bombers (Blazing Ballista): Derived from 

Viper. Copen fires an arrow of fire that leaves behind 

three lingering explosions in its path.


  • Flesh Eater (Million Eater): Derived from Stratos.

Copen fires a swarm of energy shaped like insects.


  • Gorgon Gaze (Jealousic Gorgon): Derived from Elise.

Copen fires a ray of light that turns whoever looks at it to 

stone. Once petrified, the target is also severely weakened

and takes more damage than usual. 


  • Lazy Laser: Derived from Merak. Copen fires a laser 

into a wormhole that will reappear in different areas 

and at different angles via other wormholes. 


  • Doppler Desire (Lust Doppler): Derived from a fake

 Zonda. Copen summons four doppelganger 

apparitions to surround him before charging forward 

in a tackle. The doppelgangers can be destroyed 

beforehand, severely hampering the move's offensive 

power.


  • Stellar Spark: In the original timeline, it was derived

 from analyzing Asimov's blood on his gun. Though 

it is unclear how Copen acquired it in the iX timeline,

it functions the exact same. It fires beams of electricity 

as a long range attack. If Copen tags an enemy, 

the bits surround them in a triangular formation before 

focusing the lightning on them.


  • Anchor Nexus: Derived from Rebellio. Copen first 

wraps the enemy in red string and then attacks with 

a powerful red drill. He can also pull the enemy away

 with a Bullit Dash. The bits and the drill can bypass 

vector manipulation, as they can ignore Dystnine's 

Vector Cloth which allows him to deflect attacks.


  • Photon Detonator: Derived from Crimm. Copen fires 

one to three orbs of energy which detonate on contact,

unleashing massive damage. 


  • Orbital Edge: Derived from Stella. Copen deploys two 

density bladed discs which orbit around him.


  • Shrouded Spear: Derived from Dystnine. Copen fires 

long ranged cloth projectiles that will ensnare anyone 

who gets caught in them, even bosses. However, 

notably stronger foes such as Demerzel can ignore this,

simply taking damage instead.


  • Muse's Kiss: Derived from Isola. Copen fires energy 

projectiles shaped like Lola. Charging them will instead

 make them take the shape of the muse and grant them

piercing properties. This can be fired rapidly.


  • Rising Cyclone: Derived from Bakto. Copen creates a 

tornado of spiral energy from above or below him. It 

can be used offensively or to give Copen a boosted 

midair jump.


  • Whirling Chopper: Derived from Vespa. Copen 

unleashes homing propellers. 


  • Doomsday Charge: Derived from Dacite. Copen 

unleashes a lasting fireball that can be charged up

 to do more damage. 


  • Cryo-Flash: Derived from Hail. Copen slows down the

 flow of time, allowing him to outpace his opponents 

and maintain offensive pressure while Cryo-Flash itself 

does constant damage while active. When tagged on a 

foe, Copen can stop time for them altogether, rendering 

them helpless.


  • Gatling Blitz: Derived from Brigade. Copen unleashes

a minigun with devastating firepower and deals 

atrocious amounts of damage which can whittle down

 even the sturdiest of foes. It locks on tagged foes.


  • Rolling Ripper: Derived from Ace. Copen fires a rapid 

series of boomerangs in an orbital pattern. If used on a 

tagged enemy, the boomerangs instead go straight for 

the target, rapidly striking in a relentless assault after the 

first hit.


  • Optic Barrier: Derived from Autochrome. It fires lasers

in cardinal directions, which can be alternated between 

horizontal, vertical and diagonal while also producing a 

barrier. These lasers will instantly home in on a tagged 

enemy.


Bullit Dash

Copen's main method of movement and combat. When he 

collides with an object or person, he rebounds off of it as the 

White Tiger Jacket stores the kinetic energy and turns it into 

a Bullit for Copen. With proper self awareness of his surroundings,

Copen could theoretically do this indefinitely without running out of 

Bullits. Though if he were to run out, he can always Reload by

returning to the ground. According to Copen, Bullit Dashing is 

not safe for a normal human to do.


Prevasion

Arguably the most powerful defensive ability in the series

and one unique to those who can harness the power of

 an Azure Striker. Prevasion is an ability that can make the 

user “turn into electricity”, or electrons to be more precise, 

to avoid damage. This allows Copen to phase through 

virtually any attack that comes his way. Unlike most other

abilities at Copen's disposal, Prevasion is passive, thus 

sparing him from further multitasking. In the original timeline,

this ability could only be pierced by specific abilities such as 

Septimas that also affect electrons such as the electricity of an 

Azure Striker or Teseo's Hack The World, or abilities that can 

shut down Septima abilities like the Greed Snatcher. However,

 in this timeline Copen's Prevasion is notably weaker as now 

any electricity based attack is able to pierce it, not just that of 

an Azure Striker. It is also not infinite, as it costs two Bullits 

when used as opposed to the original timeline where it cost one.

Without sufficient Bullits, Prevasion will not activate.


Reloading

As established before, Copen does not have an infinite supply

of Bullits. He can only have a set number at a time, and each

Bullit Dash that doesn't have him collide with something or 

Prevasion activation will deplete them. However, Copen can 

reload his Bullits by touching the ground and entering a stance.

By attempting this in midair, he will execute a maneuver called 

the Reload Crash where he crashes onto the ground and deals

 damage to nearby foes as he reloads. Combining Reloading 

with Prevasion can virtually make him, in Lola's words:

 “basically invincible.”


Flashfield

Another defensive technique derived from an Azure Striker. 

It's a barrier that automatically protects Copen from physical

 projectiles barring some weird exceptions like machine gun rounds. 

Unlike Gunvolt or Asimov, however, Copen cannot use it for 

offensive purposes. It also will not activate if his EX Weapon

Gauge is not full.


Anthem

Another extremely powerful defensive ability unique to the

series. Should Copen find himself on the brink of defeat, 

Lola can sing a song that will bring Copen back to full strength.

While Anthem is activated, Copen gets unlimited Bullits, 

meaning he can Bullit Dash infinitely and has unlimited 

access to Prevasion. Anthem has performed some very 

powerful feats in the main timeline, such as reviving Gunvolt 

from having his time and soul conceptually shattered, or 

saving Kirin from being erased from existence. However, 

Lola's Anthem in this timeline seems to be notably weaker 

due to unknown reasons, as she could not restore Copen 

to fighting shape when he was severely damaged by Asimov.


Overdrive


A technique that is activated when Copen obtains a thousand 

Kudos. Lola enters her diva mode and sings, enveloping 

Copen in aura similar to Anthem. It allows Copen to utilize 

OD specific subroutines to assist him in battle. It wears off 

should the Kudo meter be depleted.


Twin Shredder

One of Copen's strongest attacks. Copen, Lola and the P-Bits

 fly around at high speeds, slashing everything in the vicinity. 

With optional upgrades like Regenerator, Copen can heal 

himself to full health after utilizing it.


CoLoSSaL Maelstrom 

Another variation of Twin Shredder. This time, however, 

Lola enters her Darkness Trigger form for the attack.


Healing

A healing mode designed for Lola. With this, she can heal 

Copen back to full health at any point for no cost and as 

many times as Copen needs. 

Forms

Zero


Black Zero

A boost to Zero’s fighting capabilities. With this mode, 

Zero gains increased attack power, damage received 

is cut in half and he has more opportunities to use his 

special weapons as it adds 50% to the capacity. 

It also boosts his dashing speed and distance and 

can erase enemy projectiles by swinging at them.


Absolute Zero

Another form for Zero. This form doubles his damage output 

and boosts all other stats and he can tear through shields 

with ease. Instead of using a weapon, Zero now uses his 

claws to tear enemies apart with various damage strikes and 

he can even freeze them with his attacks. The only downside

 is that this form only lasts for a limited time.


Junk Armor

A risky set of Armor that Zero can equip. In order to take

 advantage of it, he must have all of Croire’s effects disabled

 but in return all of his attacks do double damage. 

This also comes with the caveat that Zero will take double 

damage


Copen


Break-Shift Form

The Break-Shift form is designed to make full use of Copen's

new weapon, the Razor Wheel. It is a power over mobility 

focused form intended for close range combat. With this 

form comes the Recoil Dash, a powerful tackle that replaces 

his grounded dash from previous gear, this time sending 

enemies flying back several meters and 

shoving massive obstacles in its wake. The Recoil Dash

 is also capable of disarming opponents. It is drastically

 tougher than Copen's previous gear, making him

 a physically tough combatant. In most cases,

 it is his standard combat form on the ground, 

only switching to Bullit-Shift Form to perform a 

Bullit Dash. He can still tag foes in this state via a 

technique called Grounded Marking.


Bullit-Shift Form

Similar in functionality and appearance to his

"White Tiger Jacket", the Bullit-Shift form functions 

exactly like his old equipment which utilizes Bullit 

Dashes and hovering abilities, thus becoming 

drastically faster than Break-Shift form. 

Bullit Dashes are extremely fast aerial boosts in a

certain direction, and utilize kinetic energy to

bounce off of surroundings to maneuver around a 

foe or attack them from a unique angle. However, 

a significant difference is that Copen is now limited 

to just one Bullit Dash due to reallocating resources 

to the Break-Shift Form, automatically reloading 

when he lands on the ground. However, 

this comes at the cost of vulnerability, and as 

such Copen has programmed his gear in 

such a way so that it transforms into 

Break-Shift form just before he is hit, 

sending him plummeting to the ground.


Idol Mode

Lola’s actual form that she obtained from analyzing the

“Muse” Septima. When she enters this state, all of 

Copen’s abilities are enhanced, effectively putting him

into an Overdrive state, and allows for any OD 

Subroutines to kick in.


Darkness Trigger

Lola's new form exclusive to the Luminous Avenger iX timeline

taken from Blade's Berserk Trigger, upgrading all of Copen's

EX Skills and using them automatically on enemies, giving 

him an infinite amount of EX Weapon Energy to utilize. 

However, the drawback of this is that it slowly drains 

Copen's health if he doesn't have an enemy actively tagged, 

but can't kill him.


Feats


Zero

Overall

 

and Sigma in a berserk state without any real weapons 

as a Maverick.

 and before his death, commanding them in the beginning of the 

Maverick Wars.

 being taken from their body.

  • Saved the Earth and its inhabitants from several outer space

 threats like the Final Weapon, the Eurasia Space Colony

Omega and Ragnarok.

 countless Mavericks.

 (i.e. High Max, Gate, Nightmare Mother)

 Mavericks.

 (Iaidoka are required to practice this).

skill is terrifying.

100 years later. (NOTE: Turn on subtitles for the 3rd link)

and the Four Guardians.

  • Could perform operations in extreme conditions like 

extremely deep underwater, fluctuating magnetic zones

near black holes, deserts, sentient cities, near an artificial sun,

 inside a particle cannon barrel, space, cyberworlds, volcanoes,

 antarctic winter, etc.

  • Became a Biometal to assist Vent/Aile in dealing with Model W’s

 influence.


Strength 

 and his self-destruction completely destroyed it.

(NOTE: The program in the Z-Saber only grants him

 Non-Physical Interaction. See translation here.)

Axl in 1 hit.

  • Consistently defeats Neo Arcadian Reploids and

 Mechaniloids.

Speed

  •  He is the Mega Man/Capcom equivalent to a 

JoJo character.

 even leave the concept of time itself behind

(At least Baseline FTL, possibly Infinite, Debatable,

 See before the verdict)

 Eurasia Space Colony.

 reacting and moving in-tandem with:

23.855 billions c - 104.795 trillions C for

 teleporters)

Cyber Space. (Debatable, see before verdict)

Durability 

(11.885 - 144 petatons of TNT)


Copen


Overall

personality, and emotions decades before Sumeragi 

could replicate such technology.

the Butterfly Effect, and then fought Demerzel to a near

 standstill with no breaks and a damaged camera eye in that last fight.

  • Toppled Sumeragi, destroyed the Butterfly Effect and

 ended Demerzel's reign of terror.

: volcanic conditions, outer space, arctic areas, jungles,

 on top of floating caravans and radio towers, deserts,

 with healing tech disabled, etc.


Strength 

than him.

  • Can tackle foes and send them reeling backwards 

using the Bullit Dash.

Speed

 his normal running speed.

in seconds.


Durability 

  • Can successfully perform Bullit Dashes which is a 

dangerous maneuver for human beings.


Scaling

Zero

Classic Era

Zero was built to be superior to Mega Man and Bass in every 

conceivable way. Zero is also equal to X, another Reploid

 built to be superior to his Classic predecessor and

 everything in Classic Era, so it’s safe to assume that Zero can

 be upscaled quite heftily from all of the best feats from the 

Classic Mega Man era (by around 1920x in AP and 2560x

 in speed according to this doc):


 ( 633 petatons of TNT - 975.685 yottatons of TNT )

can be this high. (83.813 zettatons of TNT)

(80c - 8 billions c)

 uncharted planets. (375.656 millions c)

 it. (21-104 millions c)

(5.166 kilotons of TNT)

  • Mega Man can defeat the Skull Blazer whose:

    • Jaw can have this much kinetic energy.

 (124 yottatons of TNT)

(514.6 gigatons of TNT)

  • Various feats from Robot Masters and lesser enemies 

such as:

(239.93 megatons of TNT)

destroy asteroids.

are gravitationally attracted to one another

(2.401 megatons of TNT)

  • Bilibri and Bilibary can cause a world-wide 

power outage. (665.67 tons of TNT)


Mega Man X

The two are always portrayed as equals many times throughout 

the series and have fought many of the same threats. Even 

beyond the X era, the two are still portrayed to be equal in

 the ZX era (As Biometals X and Z respectively), thus we can

 scale Zero to all things that X can do.


lightspeed attacks. (0.06215 FOE)

  • Squeeze Bomb can move in-tandem with 

orbital lasers. (1.0167 FOE)

(Up to 22.7 FOE)

 an atmosphere’s worth of Zero Virus.

Sigma and Other Mavericks

A former top-notch Maverick Hunter, Sigma has always stood 

in opposition against Zero and has always been the final battle

 against them many times before. Likewise, the massive amount

 of enemy Mavericks that Zero has defeated before and 

consistently being a thorn in Sigma's plan means that we can 

compare him to the baddies of the series.


stop the Final Weapon from destroying the Earth

(At least 59.44 zettatons of TNT)

  • Gravity Beetle and Gravity Antonion create black holes

 with Gravity Well and Squeeze Bomb respectively:

make his black holes the size of the Earth

(At least 59.44 zettatons of TNT)

  • Optic Sunflower’s orbital laser moves at superluminal

 speeds.

(1.052 kiloFOE) (Debatable)

with a suicide attack. (Multi-Galaxy level, likely 

Universe level, See before verdict)

  • It also moves this fast 

(5.337 trillions c - 24.457 quadrillions c)

  • Iris could pull Zero out of the Cyberspace after

 the suicide attack was initiated and before the

 latter was fully engulfed by the attack.

 (Debatable, See before the verdict)

manipulation:

  • The Zero Virus’s data manipulation is >

 Sigma’s data manipulation, and 

Sigma could manipulate the entire X4 Cyber 

Space’s program, thus opening up the 

possibility of Zero Space being >= X4

 Cyber Space. (At least Multi-Galaxy level

likely Universe level, Debatable See before verdict)

 Four Guardians

A small group of high class Reploids all based on X’s combat 

capabilities and possess his DNA. The Guardians have all 

thrown down with Zero a handful of times and he’s bested all

 of them. Harpuia, Fefnir and Leviathan are also all present

 with Zero in the final battle against Omega and they all sacrifice

 themselves. Later on, all four of them are brought back as 

Biometals(H, F, L and P) and used by various users in ZX. With 

this, we should reasonably scale Zero to all of the Four Guardians.


 into blocks of ice.

 (Mach 3894)

 create a negative energy field equivalent to a

 microscopic black hole. (14.463 ronnatons of

 TNT)

 cannon that would destroy Area Zero

(97.086 gigatons of TNT)

 destruction of Neo Arcadia

(2.543 gigatons of TNT - 1.377 teratons of 

TNT)

be superior to all other plans such as destroying

 an entire tectonic plate. (2.844 petatons of TNT)

which can affect an entire orbital elevator

(61.542 millions c)


ZX Era

While not physically there for the most part, Zero has actually 

lived on as Biometal Z in the ZX era and has consistently lent

 his power to the likes of Giro and Vent/Aile. All of the 

Biometals are based on a past Reploid and they possess

 recollection of their memories so we can scale Zero to feats 

of the ZX era


(22.125 kilotons of TNT)

(145c - 49.2 thousands c)

(1.052 kiloFOE)


Copen

Gunvolt and other Azure Strikers

Gunvolt is his rival. The two have fought each other in the past 

before on equal footing and defeated many similar enemies in 

another timeline. In the iX timeline, Copen even goes on to fight

 Blade to a stalemate and fight Demerzel who uses the same

 Septima as Gunvolt does since Asimov (Demerzel’s real identity) 

killed him in that timeline. While Copen isn’t anywhere to be seen

 during the events as ASG3, we can still compare the two from

 their encounters in the events of ASG1 and 2 due to nothing 

suggesting a massive power increase between both entries.


control lightning.

  • Both Gunvolt and Asimov have reacted to lasers and 

other projectiles of light. 

  • Gunvolt defeated Tenjian on two separate occasions, 

who could flash freeze entire cities

  • Gunvolt defeated Nova despite Copen's data suggesting 

the opposite outcome.

Sumeragi facility.

  • Asimov could fight on par with an Anthem-amped 

bloodlusted Gunvolt in the original timeline.

  • Blade could move as a lightning bolt.


Other Adepts

Copen has defeated many Adepts in his career and he was 

even regarded as the “Adept Slayer” for good reason.Having

 defeated many Adepts before, it’s no surprise that he should

 be comparable to the lot of them. Being able to fight S rank

 Adepts like Gunvolt means he should scale to lesser Adepts 

regardless.


(690 megatons of TNT)[nice]


Kirin

Copen fights a Kirin after the events of Gunvolt 3, and he 

manages to beat her. Parallel worlds are confirmed to exist 

in the world of Gunvolt and there is a split between the main 

ASG universe where Kirin comes from and the iX universe 

that Copen resides in. Copen should be able to scale to Kirin’s 

current power.


perform calculations at light speed.

  • Kirin defeats Apollo, who backflips so quickly that 

Shiron's “Overclock” Septima believed there were 

three of him.

  • Kirin defeats Zed, who can create a mini sun using 

nuclear fusion. (384 teratons of TNT)

  • Kirin defeats Grazie, who created the Sunrise Palace.

 (32 teratons of TNT)

  • Kirin defeats a berserk Primal Dragon Gunvolt who is 

capable of destroying the world. (646 petatons of TNT)

 traveling as photons. (10.74c)


Jason Frudnick (Debatable)

The hero from the Blaster Master Zero series. During the

 events of Luminous Avenger iX2, Copen speaks about 

how he obtained a special kind of weapon called the 

Blaster Rifle and he uses it throughout the adventure

 after making modifications. When he fights Jason, the 

Blaster Master reveals that the rifle he has is 

the same one Eve found on Area Ω. Jason also goes on

 to explain that the modifications to his own gear was also

 based on some of Copen’s as well. The two then fight and 

Copen comes out as the winner. With all of this mind, we 

can reasonably scale Copen to Jason.


who’s stated to be one of the strongest mutants 

including:

over time and is as large as a core. 

(138 exatons of TNT)

 thing as the Skeleton Boss.

electromagnetic attacks. (0.1727c)

 into outer space. (0.075c)

 be large enough to encompass entire planets.

 (104.784 millions c)

at faster than light speeds. He’s comparable to Kane and his

 Metal Attacker, who fought the upgraded Rising Garuda 

which is even faster.

1 hour. (227.916 millions c - 640.493 billions c)

  • Jason defeated Planade-G by diffusing the energy contained

 within Planade-G with GAIA-SOPHIA:

energy. (29.13 quettatons of TNT)

released explosively would blow up the 

whole universe  (Universe level)


Resistances


Zero

Many of his resistances can be scaled to him via him being

 logically superior to Classic Era characters and still being 

around as a Biometal in the ZX Era:


  • Below Absolute Zero and Matter Manipulation (Atomic): 

Tundra Man’s Tundra Storm weapon reaches temperatures

 of absolute zero. Blizzard Buffalo can operate at Absolute 

Zero temperature, and Frost Walrus can freeze him.

 Zero can withstand Blizzack Stagroff’s extremely potent 

ultra-low temperature air which can reduce all matter to 

atoms.

through space. The Wily Star’s ion cannon also distorts 

space-time.

  • Transmutation: Rock is unaffected by Mine Change and

 can break free from Shade Man’s petrification.

  • Extreme Heat: Heat Man has temperatures of 

12,000 degrees Celsius.

Blade deranges technology due to the coating it has.

  • Gravity Manipulation: Rock withstood the effects of 

Galaxy Man’s Black Hole Bomb.


In addition to those listed above, Zero has shown 

other resistances of his own 

(Either as his normal self or as Biometal Z):


is also superior to Flash Man’s Time Stopper.

depower Zero.

  • Hacking: The Sigma Virus also could not hack Zero.

 Should also be superior to the electronic pulse that

 Rock survived that affected other robots.

  • Matter Manipulation: Survived getting hit by the particle 

cannon from Heat Genblem’s stage.

  • Petrification: Can break free from Popla Cocapetri’s 

petrification abilities which should be superior to 

Shade Man’s.

Virus couldn’t affect him, which affects the DNA program of a Reploid which is their soul.

 Zero’s mind.

sound waves destroy the molecular structure of the target.


Copen


Because Copen’s armor was made to be resistant to studied 

Septima powers, he should be able to resist the following:


  • Hacking and Transmutation (Debatable for iX): 

Teseo’s “Hack The World” Septima 

converts things into data. It could not affect Copen in

 GV2, though it's unclear if they met in Luminous 

Avenger iX.

 absolute zero and can shatter molecular structures

 upon mere contact. Copen fought Mother Computer 

who used a similar ability.

  • Organic Manipulation: Stratos’ “The Fly” 

decomposes anything it touches.

  • Petrification: Elise’s “Gorgon Gaze” turns

 people to stone and Copen can break free from it.

  • Metallic Manipulation (Debatable for iX): 

Gibril’s “Metallon” Septima was used in a 

similar fashion by Mother Computer, and

 Copen was unaffected. 

  • Technology Manipulation (Debatable for iX)

: Milas’ “Ichor” Septima can disable technology

It was not able to affect Copen in GV2, though it's 

unclear if they met in Luminous Avenger iX.

  • Spatial Manipulation and Existence Erasure: 

Jota’s “Zero Blade” tears through space and also

 attacks reality. Copen can survive it.

  • Extreme Heat: Can survive attacks from Dacite, 

who can turn his flames blue 

(about 1400-1600 degrees Celsius).


Weaknesses 


Zero


Zero has died. A lot. That alone should tell you that even 

Wily's magnum opus has limits. While he has no obvious 

physical weaknesses to exploit, Zero has lost fights before,

 namely to fellow Reploids X and Sigma. He may not be foolish,

 but he is more prone to dealing with situations on the fly as 

opposed to long term strategy. As he is powered by sunlight, 

fighting in darker or shaded areas will limit his ability to 

replenish energy. Speaking of which, while he isn't as reliant on

 weapon energy as X, he still carries a finite supply so he must 

be smart of which techniques to use in a fight. And although 

he does have virtually infinite stamina, enough damage over time

 will dampen his combat capabilities as shown during MMZ2. 

Copen


Copen has more than proven his worth as a hero in this

 timeline, but he is not infallible. He has been pushed into

 a corner on more than one occasion, and it's usually taken

 him outside interference to get out of them, such as his 

encounters with Blade and Demerzel. His EX Weapons 

cannot be used infinitely and run on a power source, and 

thus has to wait for them to recharge. He also can't have every

 subroutine equipped at once, as the cost is too high. Side note

 on his equipment, should Lola be taken down, Copen would

 need to manage his P-Bits by himself. His Prevasion is also

 nowhere near as powerful as it would be in the main timeline,

 as not only does it use up two Bullits instead of one, but it can

 be pierced by any electric attack, not just that of an Azure Striker's

. And while Lola's Anthem is a game changer, it can only be used

 once per mission, so if he were to be taken down again, it would

 be game over. Speaking of Anthem, it might also be weaker than

 that of the original timeline's versions for unknown reasons, as Lola 

could not bring back Copen from the brink of death despite his worst

 injuries being electrocution and a damaged camera eye.

Before the Verdict


Is the crossover with Blaster Master Zero really 

canon?

Very likely by far the part most people have questions about.

 Both the Azure Striker Gunvolt and Blaster Master Zero

 series are two series that have never officially interacted with

 one another until the iX2 DLC confirms that the two worlds are 

connected. So first we have to ask the simple question.


Is it canon?


Short answer, yes. The DLC reveals that the modified Blaster 

Rifle that Copen wields comes from Jason’s universe and

 even adds some extra context such as where Jason got 

the idea for his suit upgrades. With this in mind, we now 

have to move onto the next question.


Is Jason holding back in the fight?


Now technically speaking, you can argue there is some merit.

 Jason isn’t using his full arsenal that he should have at this 

point. And even though he is using the Accel Charger, you can’t 

actually prove if he’s using it as a power boost like in Zero 2 or 

as simple life support like in Zero 3. And depending on certain 

interpretations of what he means by testing him, you could make

 that argument. Similarly, this test can also be interpreted as him

 going all out since he does wish to prove if Copen is as good as 

they say. Jason even uses his Elemental Blaster against him, 

which is an attack that uses a bunch of his own energy in Zero 3, 

though this is not the case in the iX2 fight. Eve even has to tag in 

and assist Jason by healing him up and providing a shield for him 

as well, which isn’t something you’d do if one was just trying to 

hold back. While you could argue it, we believe that this argument 

doesn’t quite stand up, especially when considering 2 of his 

strongest moves are being used here.


Is this an outlier?


Another argument that does have some merit. The Azure 

Striker Gunvolt franchise obviously does not show this level

 of power throughout its run before this fight. To further 

incentivize this idea, the next entry in the series, Azure 

Striker Gunvolt 3, treats Gunvolt's rampaging power 

destroying the world as a very big deal. And while Moebius’

 Astral Order does have cosmic levels of absurdity, it's clearly

 a hax based ability and not one that directly connects to his stats,

 as Moebius views Gunvolt as a threat. This is a big plot point in 

GV3, and the big reason Moebius possesses Gunvolt in the first place.


Other information regarding the fight


With regards to the fight there are some things of note. 

One of these is you can’t prove how Copen is able to

 hurt him. Zero 3’s ending makes it clear that Jason’s new 

physiology means he cannot interact with normal space, 

given that he cannot even hold his own children and nothing

 suggests anything from the ASG verse can interact with 

something like that. Ultimately, while it is something you could

 try to argue against, we believe that it isn’t enough of a dent to 

the point that the scaling is unusable, especially if you were to 

consider that Jason is resorting to using the big guns for his fight.


Universal (or above) Mega Man?


Something that has always been a thing when debating Mega 

Man stats are claims of Universal Attack Potency for the Mega

 Man series. Claims for all of the sub-series exist like EXE 

recreating the Cyberworld, the Black Hole Server being the size

 of one, Omega creating Cyberspace, Geo and Zero scaling to 

Hub, etc. For this blog, the arguments for the Robot Timeline, 

particularly Classic and X/Zero series, will be discussed.

Classic Mega Man

For Classic Mega Man, there are a couple of arguments that 

came up to argue this level of AP for Rock, which would 

cause X and Zero to upscale. The most notable one in 

particular is Astro Man where he can create alternate 

dimensions. This is stated in both the Robot Masters 

Field Guide and even hinted at in the Mega Man & Bass CD

 database with additional mentions of him having 

spatial manipulation. Meaning that, yes, he can create 

dimensions. And given what the dimension looks like here 

and what’s stated in the CD database, the dimensions are 

argued to be the size of a universe. Ergo, Universal Mega Man.


However, there are problems with this argument. While it is

 true that dimension creation is involved with Astro Man, 

it should be noted that the kanji of the CD database, the

 Rockman 10 Years History book, and the Mega Man 8 Manga 

implies that the celestial bodies in this dimension are not real 

despite seeming like they’re real, and even go so far as to 

question the nature of the dimension itself (the CD database

 and Rockman 10 Years History book use kanji such as uses 

疑似的 which means “pseudo”, “simulated” or “artificial” and 疑似 

which means “pseudo”, “mock”, “sham”, etc). This would make 

sense when you consider that Rock literally stands on top of 

what appears to be empty space in his boss fight. So the 

genuineness of these dimensions being cosmic in scope is 

very dubious.


In addition, if it were legit, it would also be a colossal outlier

 for Rock given the massive jump in power would make Duo 

and Evil Robot’s clash a glaring anti-feat. Why you might ask?

 Well, consider that Duo alone is implied to be stronger than 

Mega Man and Bass even if comparable in strength, and that 

feat left him and Evil Robot in such a damaged state that 

crashing from re-entry left them in a state that they needed to be

 repaired. One could mention how the fact that they’ve been 

fighting for awhile before means that their upper limits of AP/Dura

 could be higher due to being worn down when they did the feat,

 but that’d be relying on making assumptions that can’t be proven 

which one can’t just do to justify the colossal jump in power.


The other thing that could be used to justify Uni Classic Mega Man

 is Ra Moon stating that humanity’s machines will bring ruin to the

 Universe. Due to the lack of additional context for this claim, 

this is already a vague statement to use as support as we don’t even 

know how they’re gonna bring ruin to the Universe. 

Not to mention that the surrounding context of the scene points to it 

being blatantly over time, making this really weak support in general.


All in all, we do not agree at all with Classic Mega Man being 

Universal at all, as we believe the arguments for it are weak.

Mega Man X/Zero

The arguments for reaching this level are different and in some 

ways have more meat to them, though they’re sadly not 100% 

concrete feat-wise and scaling-wise. At best, we see some of

 the arguments but think they are debatable, and at worst,

 we think they’re too weak.


To give an example of an argument thrown around is arguing 

the Mega Man Zero 3 Trade Mechanic being canon. 

The basis of this argument is that because Zero thinks the 

Teleporter Circuit looks like the MMZ3!Cyberspace, despite it

 being stated to resemble the BN Cyberworld here, that the 

MMZ3!Cyberspace resembles the BN Cyberworld especially 

since the trade mechanic is stated to rewrite Cyberspace, and

 as a result the trading did indeed happen canonically. 

At first glance, this might seem reasonable. However, there

 seems to be a couple of discrepancies: that being the clashing

 time periods between the parties involved and that BN and Zero

 are technically in different universes. BN takes place in the 21st 

century and Zero in the 23rd century, 2 centuries apart. With the 

2 time periods’ time difference and the fact it’s in 2 different 

universes, it doesn’t make sense for this to be canon unless the 

BN!Cyberworld and the MMZ3!Cyberspace to be one in the same

 (which we don’t since their lores are notably different).


Speaking of MMZ3!Cyberspace, the creation of it is another 

argument for them reaching Universal levels of powers. It is 

consistently stated that Omega created a dimensional rift/spatial 

distortion called Cyberspace. However, an official magazine 

published by Capcom reiterates that the distortions are simply 

the doors you find across the levels. What's more, Phantom 

(who you can find in MMZ3 in Cyberspace) states that

 “the door to Cyberspace was opened by Omega”, 

further disproving the idea that Omega created Cyberspace. 

This would unfortunately disprove the idea of MSS-Universal 

Mega Man through this feat.


Another argument that has been flying around is arguing Cyber 

Peacock was going to destroy the X4!Cyberspace based on a 

small blurb here. On its own, this is another weak argument as 

wanting to destroy something does not mean you can destroy 

said something. However, this argument can be salvageable

 if you use the Rockman X4 manga where Cyber Peacock is

 shown to have an attack that can actually destroy it. 

This means that there is a likely legit argument to be had for 

this level of power being displayed. However, scaling to this is

 weird given that this is a suicide attack that was going to kill Zero

 if it fully engulfed him. As such, we deem the Cyber Peacock 

destruction to be one of the more legit arguments for cosmic 

AP Mega Man X, but unfortunately not easily scalable. Granted,

 you could argue that what was actually going to kill Zero was 

the destruction of his data, but the argument for scaling is still 

somewhat flimsy.


However, there is one more argument that can be made for this

 level of power that is more understandable and a little more scalable:

 the creation of Zero Space. Zero Space is an alternate dimension that

 was created by the Zero Virus, which Zero is amped by as Awakened Zero.

 Unfortunately, there are no direct statements of this space for its size.

 With that said, a possible argument could be made for its size. 

Given the Zero Virus’ data manipulation is implied to be > Sigma Virus’

 by X5’s plot, which could on its own modify the entire X4!Cyberspace to

 create Cyber Peacock and give it its self-destruction which can destroy it,

 one could make the argument that the Zero Space dimension generated is

 larger than the X4!Cyberspace, especially when considering 1 strand of the 

Sigma Virus did its feats while an atmosphere’s worth of Zero Virus created 

Zero Space. At this point, the only thing debatable would be the size of 

X4!Cyberspace which depends if one were to believe the X4!Cyberspace to 

be the same as the other ones in the X-Zero series or not. If you do, then

 Zero Space creation is Universal indeed. But if not, then it’s Multi-Galaxy 

at most. This does sound like the most convincing of all the feats mentioned,

 but do remember that there are still no statements regarding its size 

(or even comparisons to other spaces) meaning Zero Space could

 possibly be of any other size.


To conclude this part, arguments for Universal Mega Man X do exist,

 but most of them are sadly weak with the better ones being

 understandable, still being debatable.

Cyber Peacock erasing Cyber Space scaling to speed?

This sounds like a very weird argument to make, but it 

certainly can be made. As it can be seen in the scans, 

Zero outruns the destruction attack very briefly, and the 

only reason it caught up to him is because Zero 

wall-jumped which slowed him down. This opens up scaling

 to it. Though scaling to the destruction’s speed like this may

 be an outlier given that this would imply Zero has enough 

travel speed to physically run across the universe which is

 just not true. 


There is another way for scaling to the speed anyway, 

which is scaling it through Iris pulling Zero out of 

Cyberspace before the attack fully engulfed him. 

This would be far less outlier-y given it’d scale to 

reactions only and narratively makes more sense. 

So the scaling should check out.

Infinite speed Mega Man?


This is definitely completely out of left field for most of you to 

hear this even being a thing, but it’s not for those that have

 been closely keeping up with recent time discoveries for the

 Mega Man series for a while. For context, TEPPEN is an 

official card game made by Capcom that crosses over many 

different Capcom IPs with their in-series lore respected and 

even lightly built upon. So using this to clarify already canon 

implications should be fine. However, one of the cards for Zero

 has a statement that says his reactions leave time itself behind

thus opening the doors to some really high speed arguments,

 i.e. infinite or immeasurable if taken at face value.


To be blunt, we do not believe that portion of the statement to 

be literal. A lack of concrete supporting feats within the Mega Man

 X & Zero games is the biggest reason why we believe this, and

 whatever could possibly be used to support it has a far more 

reasonable explanation (i.e. interpreting the Nightmare Laser not

 moving while Zero swings his sword as just gameplay limitations).

 The first part of the statement where his synapses are FTL is

 thoroughly supported by canon, which is why that’s taken as literal.

 But the latter was written probably to emphasize Zero’s superluminal

 speed. Despite us not agreeing with this peculiar feat being Infinite 

speed for Zero, it is still something noteworthy to mention due to the 

massive jump in tier.


Copen's Hacking Resistance? Cyber Elves vs Teseo?


A point of contemplation throughout this debate is Zero's 

Cyber Elves and how they would interact with Copen's gear. 

This simple question ended up becoming surprisingly vague

 in finding an answer. Throughout GV2, Copen encounters 

an Adept named Teseo who's Septima allows him to “hack” 

reality, manipulating it to his leisure. This is not unlike Cyber 

Elves, who operate in a similar manner. Copen modified his 

gear to resist studying Septimas in general. Now, at first glance,

 you might look at this and go “Wait, doesn't that mean Copen 

resists the Cyber Elves?” And normally, you would be right. 

Except for one little problematic detail.


We have no proof iX Copen met Teseo in this timeline. 


During the Azure Striker Gunvolt drama CDs, we get told that 

Sumeragi has an iron grip on Japan's security, which is made

 even tighter by the end of the CD's plot. But the important 

thing to note is that the drama CD makes it very clear that

 Eden could not enter Japan under normal circumstances. 

In fact, they needed an elaborate plan that required hacking 

and distracting members of the Sumeragi Seven including 

Nova just to sneak Zonda into the country. And GV2 heavily 

implies Eden made it through because of the power vacuum

 following Nova's death. Now, the problem is that in this timeline,

 Asimov was quick to take over Sumeragi and begin his reign of

 terror. This means there is no power vacuum for Eden to cross 

the world for, and thus little reason to believe Copen would have 

met Teseo, let alone study his Septima to resist it. This ultimately

 led us to wonder if Copen could resist the hacking Cyber Elves 

use. So for the purposes of this blog, we will cover the potential

 avenues for both possibilities, and allow you dear readers to 

reach your own conclusions. 


Pros


The main argument for Copen resisting the hacking is that 

his equipment ultimately uses the same premise as his gear

 from GV2, meant to resist and counter the Septimas of other

 Adepts. It's weird to say that equipment from 100 years into

 the future would be inferior to equipment from the present.

 On top of that, Copen has fought two villains capable of

 hacking, Demerzel and Mother Computer, and neither have

 made an attempt at hacking him or his tech. To further support

 this idea, Mother Computer uses abilities similar to the copied 

Septimas that GV2 Copen can utilize and iX Copen suffers no 

repercussions. 


Cons


The main thing to keep in mind is that Copen's gear is 

designed to resist Septimas he has studied and is aware

 of. This is important, because additional information 

confirms Copen made these modifications to better fight 

Eden in the GV2 timeline. However, Copen likely does not

 know about Eden in this timeline. In GV2, Copen did not 

know about them before meeting Tenjian, so even if his 

gear used the same premise, he likely would not be aware

 of the extent of Teseo's hacking in this timeline, since there

 is little evidence for them meeting. 


But wait, the two villains that Copen fought were capable of 

hacking machines, so shouldn't Copen resist hacking through

 that? Well…it's not so simple. While Demerzel can hack 

electronics, he is not in a proper state of mind due to his brain

 becoming electricity. Copen himself says so during their final

 confrontation that anyone with common sense would have 

deduced that someone surviving for 100 years would be 

impossible without cybernetics. So Demerzel lacks the common

 sense to try and hack Copen. He doesn't even try, even after

seeing Copen is a cyborg. Mother Computer is in a similar boat.

 While she is capable of hacking technology, she does not make 

an attempt at hacking Copen's gear and is instead laser focused

 on grabbing Kohaku so she can use her to override her

 programming and destroy the world. In addition, Mother's copied

 abilities are inferior to the originals, so it's unlikely she can replicate

 Teseo's hacking abilities as even GV2 Copen couldn't do it when he

 replicated it. On top of that, their methods of hacking are different 

from Cyber Elves, who manipulate reality.


It should also be noted that the idea of iX Copen's gear being inferior

 to GV2 Copen's is not as ridiculous as it sounds, considering there's 

direct proof. Not only is iX Copen's Prevasion weaker than it is in the

 main timeline, but Lola's Anthem might be as well as it has shown 

inferior revival abilities to a weakened Joule from the main timeline for

 unknown reasons. Is it really hard to believe his overall gear is inferior

 when his two strongest defensive abilities have already shown to be?


 Verdicts 

Zero

Stats


At first glance, Zero takes stats in the bag, being Large Star 

to Solar System level and at least millions to billions of times 

the speed of light as opposed to Copen who is Multi 

Continental and 10 times the speed of light normally. However,

 the tables start flipping with crossover scaling to Jason Frudnick,

 which would make Copen universal and millions to billions of 

times the speed of light. This would make Copen capable of 

potentially matching Zero in speed and one shotting him. 

But all is not lost for the Red Reploid of Legend. While you could

 argue this scaling as an outlier for Copen, you can also argue 

Zero having advantages regardless. His feat from the manga 

which has him react to Cyber Peacock's self destruct which 

destroyed Cyberspace would make him 5 trillion to 

24 quadrillion times the speed of light, far beyond even 

Copen's high ends. Iris being able to react fast enough to pull 

Zero out of Cyberspace would also make this consistent, and

 could even have Zero upscale as Iris is not built for combat. 

Not to mention that Copen would only be at least matching
and likely surpassing Classic Era speed with Blaster Master 

Zero scaling and if you don’t use the Manga, Zero could still be

 faster when considering the large amounts of upscaling

 (2560x any Classic Era feat) he would get 

up to 20 trillion times the speed of light. With this in mind, 

Zero has the capacity to blitz Copen, which not only means 

he can get off his hax more reliably, but also safely avoid 

Copen's deadliest blows. It is also possible to argue Zero 

matching in AP via feats like the previously stated Cyber 

Peacock feat or the Zero Virus, which is not only stronger 

than the Sigma Virus which is > Cyber Peacock, but also 

created a cyber world similar to Cyberspace 

called Zero Space which was merging with the real world. 

Though admittedly, these arguments are not airtight and can 

be argued against. And while arguments against BMZ’s feats

 can be made, even we admit to them being nitpicky. Regardless,

 at best you can argue Zero matching Copen in stats, and at worst 

argue him blitzing. This speed advantage is crucial in what's to come.

Abilities and Arsenal 


Both Zero and Copen have many haxes and abilities, but only 

a handful of them really matter in this debate. This is because 

Zero resists every single ability Copen has, whereas Copen 

resists most of Zero's. Keywords being most of. Starting off 

with the obvious, the Cyber Elves. There is little evidence for

 iX Copen being capable of resisting reality warping hacking 

as there is no evidence he met Teseo in this timeline, so his 

gear wouldn't be built to accommodate for that. This is 

important as it means Zero can hack Copen's gear in a variety 

of ways. He can repel his projectiles and turn them into healing 

items, or mess with his tech altogether. Even if you argue Copen

 resisting Cyber Elves, his Prevasion subroutine could still be 

hacked. This is because Gunvolt could hack the Prevasion 

subroutine in GV2 despite that version of Copen 

(but arguably not this one) having gear that can resist hacking 

from a Septima with superior hacking to the Azure Striker. 

This is important as it lets Zero reliably hit Copen without needing

 to prioritize bypassing Prevasion. He can get past it anyway as 

Cyber-Elves’ physiology is electron-based which is the exact same

 nature as Prevasion, and Zero has killed the Baby Elves. While

 there are arguments for Copen resisting this, Team Zero does not 

agree with them due to lack of evidence. It is true Null name drops

 Eden, but that does not automatically confirm much considering this

 new timeline already has things the iX timeline doesn't have, such 

as Workers and an advanced evil Lola with her own independent 

combat capabilities so certain aspects in the ASG timeline may not

 hold up to be true in the iX one. It's a stretch to say iX Copen shares

 resistances with his main counterpart because of something like that.


His next and arguably more reliable advantage lies in his 

elemental  moves. His heat powers far exceed what Copen 

has withstood in the past, which means they have the 

capacity to hurt Copen. Heck, even Fire Man from the first 

ever Mega Man game can burn and badly hurt the Luminous

 Avenger with 7000-8000 degrees Celsius vs. Dacite’s 

1400-1600 degrees Celsius at best. And this is not taking 

Heat Man and other upscaling into consideration. And then

 there's his ice manipulation powers. Despite Copen surviving 

ice attacks from Mother Computer, it should be noted that 

Zero's is better. How? Simple. Mother's ice attacks are likely 

an inferior copy of Tenjian’s Permafrost Septima which, 

despite having wacky descriptions, only freezes targets at the

 molecular level by removing the elasticity from molecular bonds

However, Zero's ice weapons are more potent given that the Ice

 Chip is obtained from Blizzack Stagroff whose winds manipulate

 matter at the atomic level by ‘atomically condensing all matter’. 


What does this mean? Well, given how other translations by 

both humans and MTLs translate it to ‘condense into atoms’, 

it can be interpreted to mean ‘reduce to atoms’ as not only is 

the word condense a synonym for reduce, it also lines up with

 the official translation. But in the case that ‘atomically

 condensing’ means to just compact the atoms together,

 it’s still a valid win-con as it’s noted to be so potent it

 permanently freezes matter which Copen would not resist 

due to this being done via more potent Matter Manipulation 

(Atomic scale vs Molecular scale). So at best for Zero, 

this would kill Copen for sure; and at worst, it would 

incapacitate Copen for at least 2 years. This means that 

despite Copen being able to resist below absolute zero ice 

and Molecular Matter Manipulation normally, Zero's superior

 atomic scale means it is still a perfectly valid winning condition

 too. It should also be mentioned that even Classic Era robots 

like Cold Man could freeze DNA at absolute zero temperatures, 

so just imagine how much more superior an ice ability from a 

Zero era Reploid is. Funnily enough, Zero’s 

electricity manipulation also goes beyond Copen’s resistances 

as the Thunder Chip obtained from Panter Flauclaws, 

whose electricity packs a potency of 100 million volts

which means it’s another valid option for Zero in his fight. 

And with Zero's speed advantage, he's more than capable 

of pulling these win conditions off.


Zero having multiple Spare Bodies and reviving abilities 

means he can come back in the fight more times than

 Copen's one time revival via Anthem, which is also 

chance based meaning Anthem may not even work. 

This means Zero has more chances to pull off his win

 conditions than Copen since he has more “lives”, and

 that's not even accounting for abilities that let him survive

 fatal hits, which would make him even harder to put down.

 Combine that with his superior layered Time Stop via Time

 Stopper, which Copen cannot resist, and Zero has more\

 opportunities to land a decisive blow than Copen does. 

Tertiary Factors


Zero may not be as experienced as Copen but he is by far the 

better fighter. Sure, Copen was trained by his super maid and 

has fought Adepts for a hundred years, but Zero has fought in

 literal wars. He was literally designed for combat, and has 

shown great prowess while on the battlefield, bolstering 

mastery with all weapons and skills after just receiving them, 

even with amnesia. Zero’s skill is incredible even among Mega 

Man characters, as he has shown capable of fighting hordes of

 enemies for long periods of time with nothing helping him out. 

Even Copy X has called Zero's combat skill “horrifying”, and that

 guy has the data of the original X, who has participated in 

multiple wars like Zero. And of course, 

being a Mega Man character, he’s perfect at picking up patterns 

and weaknesses of foes with numerous tricky powers. 

This superior level of skill and battle IQ means he is more

 likely to read Copen and adapt his strategy than the other 

way around. Zero also has way better stamina feats than Copen,

 being able to fight hordes of enemies for an entire year on end

 before needing repairs whereas Copen fell over and almost died 

from not even a full afternoon. This means Zero would win the war 

of attrition should the fight last long. It is also important to mention

 that should Zero decide to take out Lola, Copen would be forced 

to multitask between managing his normal gear and the P-Bits, 

which is not something you want to do against someone like Zero.

Copen


Stats

Starting off with stats, it’s pretty easy to see that Copen has 

AP in the bag. Scaling to Jason Frudnick, who survived a 

blast that would destroy a whole universe, gives him a level

 of power that far exceeds anything Zero can reasonably scale

 to in the X and Zero series, meaning any one hit from Copen 

should end the Reploid. While there are ways you could 

potentially squeeze Zero to match AP, the methods involved 

are dubious for reasons explained in the BtV and Copen can 

actually be given the same leeway by using non-canon feats

 like the feat from Mighty Gunvolt Burst, which is arguably 

similar to the Cyber Peacock manga feat. So it’s pretty safe to 

say that Copen has AP by most reasonable metrics and it is far

 easier to argue especially since LAiX2 is built around the

 crossover and Copen’s BMZ2 DLC being canon to one another 

and the Inti Creates verse. Speed wise, Copen scaling to Jason

 gets him speeds ranging from 227 millions to 640 billions 

times the speed of light. While it is possible for Zero to not only

 match this level of speed but possibly surpass it, you could make

 similar arguments for Copen as well, so he could keep up in the 

speed department. And this is not considering that some in Team 

Copen find the higher ends for Mega Man speed scaling to be 

dubious for reasons such as taking gameplay mechanics at face 

value and relying on making assumptions or old information that

 may or may not hold up. But our overall point is: as long as speed

 is relative, Copen can pretty safely land the one hit he needs to bea

t Zero. So while we argue speed might be similar, Copen’s superior 

AP gives him the edge in stats.

Abilities and Arsenal 

In terms of Arsenal and Abilities, it’s actually pretty surprising 

to know that none of Copen’s weapons or EX Weapons 

actually work on Zero. Not even something like Gorgon 

Gaze or Cryo-Flash works because Zero just happens to 

resist those abilities, making it difficult to utilize an alternative 

win-condition aside from just one-shotting. Zero even has 

several ways of bypassing Prevasion and various means of

 reflecting, erasing or absorbing Copen’s arsenal. Just as 

surprising however, very very few of Zero’s moves actually 

work on Copen. Absolute Zero doesn’t work thanks to Copen’s 

fight with Tenjian, whose ice manipulation has just as, if not

 more impressive statements than Blizzack Stagroff such as 

being explicitly stated as being ‘below Absolute Zero’ and

 ‘temperatures outside thermodynamics’. Trying to turn him 

into a Mettaur or Energy Tank via Cyber Elves also doesn’t 

work since the way Cyber Elves do it is in a similar fashion to

 that of Teseo’s “Hack the World” Septima, which could not 

affect Copen. Not to mention that Copen resists transmutation

 anyway via Elise’ Rebirth which can turn people into zombies. 

The only reliable things in Zero’s arsenal that we think would 

work would be stopping time and heat based weapons. 

There are arguments against Copen having these resistances, 

but Team Copen does not agree with them thanks to the 

Mother fight, where we know the Creator and Mother 

probably went through a version of GV2 due to

 Null, one of Creator’s creations, name dropping Eden.


But as mentioned before, if speed is relative then Zero would

 very likely not get the chance to pull out any of his win-cons 

no matter what the verdict is in Copen resisting his stuff. And 

if Copen does manage to bite the dust, Lola’s Anthem would

 bring him back to life to get the job done. Attacks like Twin 

Shredder or CoLoSSaL Maelstrom can act as counterattacks

 given in BMZ2 they act as Blast Counters that can be used

\ repeatedly before Zero does any action-based attack, 

snuffing him out of any chance to pull out any win-cons. And 

unlike Zero, Copen has access to both infinite healing and 

infinite weapon energy, so he can always get back into 

fighting shape whenever needed as well as staying on top 

of the offensive. While miniscule, it certainly provides an

 edge in the fight that Zero doesn’t have and it just pushes 

him enough to say he could take abilities as well.

Tertiary Factors

Copen’s best advantage in this was the experience he had

 fighting. While Zero may have been an important player in

 several different points in his story, adding it all up doesn’t 

quite reach the years of experience Copen has had fighting 

as Zero was asleep for most of his 200 years while Copen was

 wide awake for all of his 114 years. He’s fought for over 100 

years against the forces of Sumeragi and he’s been fighting 

some serious threats ever since the age of 14. Copen is pretty

 smart too as not only did he analyze various Adepts so he

could fashion his own gear to fight against them,but he’s 

pretty skilled in finding an enemy’s weakness and using it

 against them when needed. Zero does have a feat 

for matching Copen’s level of smarts,but it’s an outlier for 

him as he does not usually display this level of intelligence. 

Nevertheless, Copen holds some very important advantages

 here.

Conclusion 

Zero

“I don't recall calling myself a hero. Nor do I remember fighting

 for justice. I always fought for those I believed in. If an enemy

 appears in front of me, I will destroy it!”


Advantage 

  • Can be argued to match AP even with Copen having 

BMZ scaling…

  • More skilled and superior battle IQ

  • Resists all of Copen's hax.

  • Can bypass Prevasion, even normally.

  • Layered time stop and elemental weapons are things 

Copen has no real answer for.

  • Cyber Elves could potentially be a game changer…

  • Spare Bodies and survival abilities make him harder to kill,

 meaning he can be more flexible with his game plan

  • Superior stamina

  • Has had three women fall for him throughout the 

series (Gigachad)



Disadvantage 

  • … But the higher ends are not as solid.

  • … Or not as Cyber Elves debatably get resisted, 

which hampers his chances

  • Less experienced and generally less smart

  • Anthem can prove problematic

  • Inferior mobility

  • Capcom

  • Dies in almost every game, holy shit

  • Never truly beat the blue protagonist in a fight

  • WHAT IS HE FIGHTING FOOOOOOOOOOR?!


Copen

“You still have that power inside you, but now isn't the time for 

regrets. Return to your comrades. You have people you need

 to protect with that power, don't you?”


Advantage 

  • Stronger under most measures

  • Can be argued to be relative in speed…

  • Resists a good chunk of Zero’s more complex hax…

  • More experienced

  • Has higher normal IQ

  • Anthem can revive him in the event he bites it

  • Superior mobility

  • Copen gaming

  • Has Lola

  • The Azure Striker Gunvolt soundtrack 


Disadvantage 

  • … But only with low-ends for Zero and giving him 

BMZ scaling.

  • … But is vulnerable to Zero’s layered time stop,

 heat weapons and likely ice weapons

  • Zero resists all of his hax

  • Less skilled and inferior battle IQ

  • Inferior stamina

  • Is an Inti Creates protagonist

  • Also never truly beat the blue protagonist in a fight

  • Is a “Sun Dairy”




Team Zero (3) - Mikha’el, Red Archus, Lunge


Team Copen (3) - Strunton, Why am I here, Ishi_Yuki


Team Jason (1) - I punch children(Ed)


Winner

Credits for these blogs(

Also wanna thank Mikha’el, Strunton, Red Archus, Ed, Ishi Yuki and Lunge

 for helping in this blog


Next time

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